Scaling a Haunt Beyond 600 Tickets Per Night Without Breaking Scare Delivery
Pushing a haunt past 600 tickets per night without breaking scare delivery is an engineering problem, not a staffing one. Once corridor density crosses a critical threshold, spawn intervals collapse and actors lose their strike window before the next group enters. This post maps the specific pressure points that kill scare delivery at high-volume scale and shows how to model them before October arrives.